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About Cycle of Fusion

Cycle of Fusion is the first installment in an expansive fantasy/sci-fi series that blends mythology, spirituality, and speculative storytelling. At its heart, it is a story of survival, belonging, and resilience in the face of overwhelming darkness.

Synopsis

Zia was born into a medieval world of clans and kingdoms, where crystal charms are traded as trinkets and the whisper of true magic is all but forgotten. When her pendant flares with impossible power, she is torn from her homeland and cast into a frozen future — a realm ruled by the Tribunal, a secretive order of kings and pagan clerics who mine the crystals, twist their magic into weapons, and silence all who resist. Alone, hunted, and burdened with a gift she barely understands, Zia must decide whether her inheritance is a miracle or a curse. From storm-lashed seas and rebel ships to shadowed courts where monarchs fall under alien possession, Zia finds herself entangled in struggles far older and darker than she imagined. Beset by misunderstood guardians, secret soldiers, and the Tribunal’s endless reach, she must master her power before it consumes her — or risk the collapse of worlds bound together by crystal and time.

About The World of Talahm Nua

Core Concepts

Talahm Nua (“New Earth”) is the medieval arcane realm where the events of Cycle of Fusion unfold. Fractured and steeped in magic, ritual, and myth, the land decays under the shadow of the Tribunal, and must be saved before the Veil of Shadow takes over.

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The Veins of the Earth

Magical currents flow like rivers beneath the land, crystallizing into vapor-crystals pulsing with memory and song.The Forgotten Spirits: Water dragons, sirens, serpents, and restless dead who guard the underworld.The Astral Realm: The cosmos; woven with threads of fate; portals align with constellations.Fusion Principle: Also known as "The One Truth", All beings are spirit and matter; when torn apart, balance fractures.



Political Landscape

 

  • The Tribunal: Inquisitors, alchemists, and sorcerer-priests harvesting crystal veins and enforcing silence.
     

  • The Monarchies: Collapsing kingdoms poisoned by the Tribunal’s influence.
     

  • The Wanderers: Resistance of healers, warriors, and mystics protecting the land’s last magics.
     

  • The Land Dwellers: Common folk, skilled trade-people, farmers, artisans, and bards secretly maintaining old rituals of empathy and grief.
     


Magic in Talahm Nua
 

  • Elemental Empathy: Raw, primal, and bound to nature.
     

  • Alchemy of the Tribunal: Extracting life essence from land, people, and beasts.
     

  • Empathic Rituals: Singing, drumming, and grief ceremonies empower the earth.
     

  • Forbidden Knowledge: Scraps of pre-Tribunal texts that guide rebels.
     

Places, Lands, Empires

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Tsako

Zia’s homeland. A once-independent village now annexed by the Luriean Empire. Known for its griffin sigil and its traditions, now overshadowed by imperial banners.

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Crossnach Caverns

Ancient caves once mined for crystals before being depleted. Still whispered to hold echoes of power.

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Xuzo

A barren, rocky mining region. Its damp quarries and shafts are stripped for atmos crystals and metals by the empire, leaving scars of exploitation.

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Luriea

Imperial capital of the Western lands, and the seat of the Emperor and the Tribunal. A place of towering white-stone fortifications, courts of intrigue, and secret tunnels beneath the palace.

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The Crimson Banner
 

Military training grounds south of Luriea where Zia and Suni are sent as punishment. A brutal forge that reshapes recruits into loyal soldiers—or breaks them.

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Sael

Coastal bustling empire of the east, home of Emperor, Empress and Prince Voran. Once the largest empire of Talahm Nua, with lush gardens, sub-tropical climate and home of the ancient sea serpents.

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Shiphaven

A bustling coastal city. Known for its taverns, docks, and markets where crystal trinkets are traded. Serves as a gateway to the sea and to The Wanderers.

Annar___“The Otherworld”, a shadow-realm

Annar
 

“The Otherworld”, a shadow-realm in between the living and the dead, where forgotten spirits and mythological entities and creatures lie dormant. A place of darkness, whispers, and half-life.

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Oona

Homeland of Draeidor, druidic and mysterious mage. Its forests are alive with old magic, and its people hold deep traditions tied to the crystal’s true nature.

Main Protagonists & Heroes

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Zia Makara

The heroine, main protagonist and voice of the story. Daughter of Lien and Selene, born in Tsako. Zia inherits crystal-based magic from her mother, giving her the ability to wield light and elemental forces. After defending her family with her powers, she is forced into the Crimson Banner military camp, beginning her path toward resistance against the Tribunal. Her journey spans both her tribal homeland and a frozen dystopian future.

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Suni Galbmar

Zia’s stepsister and daughter of Iyu. Though not related by blood, Suni shares a fierce, sisterly bond with Zia. She is bold, headstrong, and unafraid to confront danger directly. Her loyalty to Zia is absolute, and her fiery temper makes her a natural warrior, though also reckless.

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Iyu Galbmar

 

Zia’s stepmother, originally from Sael. A skilled merchant dealing in silver, metalwork, and crystal charms. Iyu shows resilience and tenderness, balancing survival with care for her daughters. Her Saelian roots connect the family to broader trade networks and cultural traditions.

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Lien Makara

 

Zia’s father. A stern, enigmatic figure whose political ties bind him to the Luriean Ministry. Secretly stores documents, maps, and scrolls detailing the empire’s mining of atmos crystals. His divided loyalties between family and empire create a rift between him and Zia.

Allies & The Wanderers

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Alia Hoarne

 

Captain of The Arcana. A hardened survivor of Sunun’s destruction, bearing tribal tattoos inked with crystal pigments. A tough, authoritative leader who commands respect on the open seas.

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Matz Lal

 

A towering, eagle-eyed sailor, former pirate and member of The Wanderers. Despite his size and strength, he has a gentle, protective personality. He serves as a symbol of misunderstood strength, much like Obor, the giant guardian.

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Eren Makara

 

Zia & Suni's cousin and a sailor. A member of The Wanderers, a seafaring band of rebels, explorers, and outcasts. Eren introduces Zia and Suni to a wider world beyond their village and helps guide them toward Oona.

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Draeidor

 

A druid mage priestess of Oona, companion of Gudstaler before his betrayal. Surviving a brutal attack, she grew in power and wisdom, fleeing to her homeland. Draeidor now acts as a keeper of ancient magic and a counterforce to the Tribunal’s corruption.

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Sigfast, the Kittfugl

Companion and familiar to Draeidor, Sigfast is a colossal white winged big cat, who soars with storm-born wings and strikes with claws as sharp as daggers. Both guardian and terror, she is said to embody the wild divine of sky and mountain.

More Mythical & Supernatural Beings

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Obor (Yoruk)

The last of the Yoruk, a race of sentient forest-and-stone giants created as protectors by the old gods. Obor is misunderstood as a monster but is in truth a wise and benevolent being. His great size and ancient heritage serve as a living reminder of a forgotten age.The Yoruk are typically mindless servants, capable of reassembling when destroyed. Their weakness: they cannot cross water. Obor is sentient, and a great protector of Oona, friend of Draeidor.

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Mizu

Spectral sirens of the deep, the mizu are pale and half-drowned in appearance, their eyes glowing like drowned lanterns. They speak in eerie, overlapping whispers and lure travelers with beauty and deceit. When close, their jaws unhinge to reveal needle-teeth, dragging prey beneath the waves. Once guardians of the sea, they are now corrupted hunters, bound to hunger for crystal energy and blood.

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Dorobo

Dorobo is the last known water dragon, a leviathan older than kingdoms. His scales shimmer like obsidian streaked with turquoise light, and his vast body coils through the deep like a living storm. Both feared and revered, Dorobo commands the tides with his roar and is said to have been born of sea-crystals fused with divine bones. Though many call him a destroyer, his mournful eyes hint that he may be a guardian—misunderstood, and alone.

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Skogands

Small, mischievous forest spirits of Oona, shaped from drifting black smoke and shadowy air. With glowing white eyes that peek out from the mist, they flit between trees and vanish into the underbrush. Though eerie at first sight, they are gentle and shy guardians of the forest, watching travelers with quiet curiosity and slipping away before being seen too clearly.

Antagonists, Villains, Morally Gray

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Gudstaler

Once a gifted pupil of druidic alchemy, Gudstaler turned traitor after murdering his master. He wears an eye patch over the eye he sacrificed for power, a symbol of both arrogance and loss. Egotistical and cunning, he once loved the priestess Draeidor but betrayed her when she rejected the Tribunal. Now he serves as one of their youngest and most ruthless agents, wielding ambition like a blade. 

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The Veil of Shadow 

The Veil of Shadow are the Tribunal’s hidden hand—wraithlike soldiers conjured from men and unholy sorcery. Evil dark beasts and creatures of land and flight, they carry no banners and speak no vows. Wherever they enter, silence follows; where they strike, memory itself is erased. They are less an army than an atmosphere of dread, a reminder that the Tribunal rules not only through thrones but through fear. 

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The Tribunal 

An authoritarian conclave of kings and clerics, the Tribunal thrives in secrecy, pulling the strings of nations while wearing the mask of divine order. They erase history, silence rebellion, and mine crystals to fuel their dominion. The people know them only as whispers: shadows moving behind thrones.

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Shika the Deceiver

A forgotten mythical serpent dwelling in coastal caverns and summoned by the Emperor of Sael, Shika is a creature of greed and deception. Her scales gleam like wet bronze, and her coils can crush ships to splinters. Worshiped and feared, she lures mortals with promises of treasure, only to drown them in her endless hunger

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Berzdja 

The ancient demon-queen, a parasitic force from beyond who invades mortal hosts. She seizes Ingrith’s body in a horrific act of possession, binding her will to darkness and twisting Luriea’s fate toward shadow.

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Ingrith Adelmund

The Corrupted Queen of Luriea, regal and politically shrewd, whose throne becomes the focal point of both Tribunal scheming and Berzdja’s possession. She embodies both the fragile stability of the monarchy and its vulnerability to corruption. Before the possession, she was meek and morally gray. Under Berzdja's control, the mask begins to slip and her true intentions are in a constant battle.

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Ezda Adelmund

The King of Luriea and Ingrith’s brother, whose sudden death at the beginning creates a power vacuum. His fall sets the stage for Berzdja’s arrival and the Tribunal’s deeper entanglement in Luriea’s rule.

Weaponry

Forging Traditions
 

  • Crystal Blades – Forged from atmos crystals mined in Xuzo or Crossnach. Fragile in raw form, but when bound with metals or enchanted, they become conduits of power.
     

  • Saelian Silver Arms – Forged from rare moon-silver veins of Sael. Known for purity, resistance to corruption, and anti-shadow properties.
     

  • Ancient Weapons (Gifts of Obor) – Forged in the druidic homeland with ancient rites. Crafted with living wood, stone, and crystal together. These weapons are rare and imbued with guardian blessings, representing a covenant between mortals and the old gods.
     

 
Notable Weapons

The Rootforged Blade

 

  • Wielder: Zia
     

  • Form: Longsword forged from living rootwood, with a core of red atmos crystal that glows when near portals.
     

  • Properties: Channels Zia’s magic directly, amplifying her elemental strikes. The wood bends like steel but hums with life. Can “root” into the ground to stabilize her stance or deflect heavy blows.
     

  • Symbolism: Ties Zia’s destiny to Oona and the forest gods. The blade grows slightly when exposed to sunlight, a sign it is alive.
     

The Fang of Oorach
 

  • Wielder: Suni
     

  • Form: Curved war-axe with twin crystal fangs set in a Saelian silver head.
     

  • Properties: Tremendously heavy strike power, capable of splitting Borog golems apart. When swung with fury, the crystals vibrate and release shockwaves.
     

  • Symbolism: Represents Suni’s raw strength and reckless courage. The axe is feared even by Tribunal captains.
     

The Stonebinder’s Hammer
 

  • Wielder: Matz Lal
     

  • Form: A massive war hammer of Yoruk stone, bound with crystal veins and a leather grip sized for Obor himself.
     

  • Properties: Too heavy for most men, but Matz can lift it with ease. Each strike releases a pulse of earth magic, cracking ground and shattering armor.
     

  • Symbolism: Gentle but devastating — like Matz himself. A weapon made to protect, but unstoppable in war.
     

The Dawnbreaker Bow
 

  • Wielder: Alia Hoarne
     

  • Form: Longbow of pale ashwood inlaid with silver runes, strung with crystal-fiber string.
     

  • Properties: Arrows loosed from this bow can split into spectral copies in midair. Against shadows or Borog, the arrows burn with radiant light.
     

  • Symbolism: A captain’s weapon, granting Alia the ability to protect her crew from afar. It embodies her resilience after the fall of Sunun.
     

The Spirit-Twin Daggers
 

  • Wielder: Eren
     

  • Form: Paired daggers carved from green Oonan crystal, hilts wrapped in sea-leather.
     

  • Properties: When thrown, the daggers return to Eren’s hands like loyal hounds. If crossed in the air, they release a flash of green light that disorients enemies.
     

  • Symbolism: Agile, quick, and tied to the sea wanderer’s spirit. Gifts from Obor meant for one who must always move.
     

The Wyrmbound Spear
 

  • Wielder: Draeidor
     

  • Form: Spear shaft of Yoruk stone and oak, with a crystal shard tip shaped like a serpent’s fang.
     

  • Properties: Can strike as fast as lightning, the crystal tip piercing even Tribunal wards. When planted, the spear calls up roots to bind foes.
     

  • Symbolism: A druid’s weapon, blending nature and magic. Restores Draeidor’s place as defender of Oona.
     

 
Other Legendary Weapons
 
Veilbreaker (Greatsword, Saelian Silver + Crystal Edge)

A weapon forged to fight the Veil of Shadow. Silver core, crystal-edged, inscribed with anti-shadow runes. Its swing burns like sunlight against darkness.

 
Mooncrest Blade (Saelian Silver Longsword)

A ceremonial but deadly silver sword that reflects both moonlight and spellcraft. Highly prized among Saelian knights.

 
Shard Whisperer (Crystal Dagger)

A lightweight dagger of pure atmos crystal, edged with silver. Can hold a pulse of light to blind or distract foes.

Magic System

Core Principles
 

Magic is powered by empathy, love, and connection to all living things. Unlike systems of destructive domination, this magic is rooted in compassion — yet its intensity can produce devastating effects when wielded by those who deeply feel grief, rage, or imbalance.

Crystals are conduits. Empathy is the current. Sound is the release.

 

Sources of Energy
 

  • Crystals: Amplifiers and storage units of emotional resonance. Each crystal contains a luminous vapor that shimmers like holographic oil and mica, alive with memory and song
     

  • Empathy: The primary fuel; energy increases with compassionate connection
     

  • Love/Grief Duality: Love empowers, grief intensifies; both carry immense charge
     

  • Living Network: Subtle energy drawn from flora, fauna, oceans, and the collective unconscious
     

 

Mechanics of Use
 

  • Sound Resonance: Singing, chanting, humming, or silence charged with intent activates spells
     

  • Crystalline Focus: Necklaces, shards, or embedded stones channel emotional current into directed energy
     

  • Applications:
     

    • Healing & Growth: Accelerates natural processes, regrows structures, calms storms
       

    • Destruction: Resonant overload causing bodies, buildings, or ecosystems to rupture
       

    • Environmental Command: Hurricanes, tsunamis, earthquakes through harmonic dissonance with nature
       

  • Rituals: Collective empathy exponentially magnifies power
     

 

Risks & Consequences
 

  • Empathic Burnout: Emotional numbness, memory loss, or collapse from overuse
     

  • Crystal Shatter: Overloading conduits can trigger explosions or dimensional rifts
     

  • Compassion Corruption: Empathy used for domination distorts energy into destructive forms
     

 

Ritual Practices
 

  • Grief Choirs: Survivors of peril sing into shared crystals in time of need, releasing storms or mass healings
     

  • Crystal-Water Ceremonies: Vapor-crystals submerged in water; whispered memories infuse empathy to heal land and people
     

  • Dream-Walk Circles: Amethyst crystals at the center of a humming circle allow shared dreamscapes for retrieving knowledge or communing with ancestors
     

  • Resonant Fury Rites: Garnet crystals harness collective rage through drumming or stomping until they combust in light, redirecting energy outward
     

  • Portal Chants: Moonstone crystals activated at liminal times; choruses form harmonic keys to open temporal or dimensional gateways
     

  • Empathic Blooming: Rose and quartz crystals buried in soil; singing into them produces rapid plant growth to create sanctuaries or living structures
     

 

Symbolism
 

  • Crystals = Memory Anchors: Vessels of personal and collective history
     

  • Sound = Truth Unveiled: Every voice is a spell; every silence a choice
     

  • Love as Weapon: Not gentle, but world-shaking — the deeper the connection, the stronger the force
     

 

Examples in Play
 

  • Singing into a crystal necklace causes an abandoned building to collapse as if grieving with the wielder
     

  • Hum into a crystal submerged in water to redirect a river, cleansing an area of enemy forces
     

  • A choir channels grief into storm clouds that thunder with collective cries
     

  • Moonstone rituals at midnight or solstices can split time, opening portals to other worlds or eras
     

Crystals shimmer as vessels of living memory, glowing with vaporous light as though the grief and love of countless souls were suspended inside, waiting to be expressed into the world.

About The Author

Mallory Welch is an author, musician, and artist based in Houston, Texas. With a background in UX design, marketing, and event logistics at Rice University and Comicpalooza, she brings a creative and technical lens to every project. Since 2018, Welch has been building the Cycle of Fusion universe through research in physics, history, astronomy, languages, mythology, spirituality, and literature. Her journey into writing deepened after the loss of her mother to cancer, an event that transformed her music and storytelling into intertwined creative paths. Touring in 2019, she performed original songs that later became part of the emotional foundation of Cycle of Fusion. Alongside writing, Welch has created original artwork, a detailed world map, and music to enrich the series. She lives in Houston with her two children and her cats, Peach and Binx. She is currently developing the sequel, The Door and The Mirror, followed by The Prayers of Silent Tides and The Flames of Ceremony. Additional projects include a musical spin-off series that expand across parallel dimensions. Her long-term vision is to evolve Cycle of Fusion into a cross-media franchise that fuses literature, art, and music with creative opportunities for film, tv, video games, and graphic novels.


Contact Me

Email: malloryamandawelch@gmail.com
Phone: +18327635235

📌  Cycle of Fusion Pinterest Board


 

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